![]() One of the biggest draws of Raging Blast 2 is the inclusion of the new anime feature. If the developers cannot create the illusion of openness, perhaps they should confine the player to enclosed arenas. While it is obvious that the invisible walls are utilized because of hardware limitations, there should be a way to incorporate limits in the game in a less intrusive way. It really shatters suspension of disbelief when Vegeta smashes Cell through the air, only to have Cell collide with open air and promptly drop to the ground. While the landscape appears to stretch out for miles around the battlefields, there are invisible borders that fence the combatants in. Speaking of backgrounds, Raging Blast 2 has the same flaw that nearly all of its predecessors had - the invisible border.
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